We do so many things to avoid considering our own inevitable death: we distract ourselves with films and TV, with reading and studying, with socializing and thrill-seeking. We sleep too much, eat too much, work too much. But avoiding the topic of death (one of the few universal experiences we will all share, no matter…
Dark Souls: The Board Game Designer Interview
Three years ago Steamforged Games did not exist; now, they are sitting proud at tabletop gaming’s high table, flush with success after the Kickstarter campaign for Dark Souls: The Board Game. We caught up with Steamforged co-founder and Lead Designer Rich Loxam and Bryce Johnston (Junior Designer on Dark Souls) at the UK Games Expo to talk all about it. Brian: So,…
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